Hollow Knight 1031 Upd Guide

Fixed an issue where the in-game timer was displaying incorrect playtime, allowing speedrunners and completionists to track their progress accurately.

— Often used to describe the King's sacrifice [11, 14, 17].

. This made "glass cannon" builds much more viable for high-skill boss encounters. Boss Fixes hollow knight 1031 upd

: Issues with Soul Twister orbs getting stuck in mid-air and Hornet’s needle hitbox staying active if she was stunned were both eliminated. Gameplay Balance and Adjustments

spawn positions to prevent players from losing their Geo in unreachable locations. It also fixed a "rage-quit" bug where quitting during a death sequence could result in missing Geo with no Shade to recover it. Atmospheric Polish : Fixed an audio bug where Shade music could be heard at incorrect times and ensured the Dung Defender’s Fixed an issue where the in-game timer was

[Patch 1.0.3.1] -> Cleared mechanical bugs, stabilized physics, and buffed Fury of the Fallen. │ [Hidden Dreams / Godmaster] -> Shifted focus to massive content additions and endgame DLCs. │ [Modern Engine Overhauls] -> Upgraded to Unity Input Systems and added native ultrawide resolutions.

The official announcement from Team Cherry was telling: "A bunch of fixes in this patch. Next patch'll be the exciting one, with new, free content!" This framed 1.0.3.1 as a cleanup operation, stabilizing the game's foundation so the team could confidently build upon it. This philosophy of stability-first updates is part of why Team Cherry has earned such a loyal following. This made "glass cannon" builds much more viable

: It was initially made available through the Steam Beta branch to ensure stability before a full rollout [16].

+------------------------------------+----------------------------------------+ | Glitch / Bug in Base Game | Operational Fix in Patch 1.0.3.1 | +------------------------------------+----------------------------------------+ | In-game timer tracked incorrectly | Calibrated clock for proper speedruns | | Shade Marker errored on map | Fully accurate shade position display | | Missing language choice at launch | Added mandatory opening language menu | | Fragment collection glitching | Stable super-dashing into fragments | +------------------------------------+----------------------------------------+ The Legacy of Early Patches on Modern Hollow Knight