Maps Model Importer V0.4.0 |work| File
maps-importer import \ --config configs/unreal_5_preset.yaml \ --models building_A.glb,road_network.obj \ --origin "lat=40.7128,lon=-74.0060" \ --output ./content/MapAssets/
Using this tool requires a synchronized workflow involving , RenderDoc , and Blender . 1. Installation
: Downloaded directly from the official GitHub repository releases page. Step-by-Step Guide: Capturing and Importing 3D Maps Step 1: Install the Blender Add-on Open Blender. Go to Edit > Preferences > Add-ons . maps model importer v0.4.0
: Improved handling of multi-texture layers, reducing the "blocky" or mismatched appearance of mapped materials.
⚠️ The add‑on’s capture functionality is not supported on Linux or macOS due to limitations in RenderDoc’s process injection capabilities on those systems. However, if someone else provides you with a .rdc capture file, you can still import it on those platforms. maps-importer import \ --config configs/unreal_5_preset
: In Blender, use the add-on to select the resulting .rdc file and wait for the geometry to populate. Common Troubleshooting:
Raw map data is messy. OpenStreetMap often tags a hotel as “building:yes” without details. Version 0.4.0 introduces a SQL-like that runs before geometry generation. Step-by-Step Guide: Capturing and Importing 3D Maps Step
Captures 3D photogrammetry data directly from Google Maps.