Eliminates manual dragging and dropping of bitmaps [1].

: You can save your favorite material configurations as presets to quickly apply consistent looks across different projects. Content Browser Integration

: Automatically detects texture types (e.g., albedo, specular, normal) based on filenames and assigns them to the correct slots.

Update: Material Texture Loader v1.8.10 for 3ds Max (2016–2024)

Instead of manually dragging ten different maps (Diffuse, Roughness, Normal, Displacement, etc.) into a material editor and connecting them correctly, the does it for you instantly. It is compatible with both PBR (Metallic/Roughness) and Specular/Glossiness workflows, supporting major third-party render engines. For version 1.8.10 specifically, compatibility extends to 3ds Max 2016 through 2024, supporting VRay (3,4,5), Corona (5,6), Redshift, Arnold, FStorm, Octane, Physical, and Standard materials.

To get the absolute most efficiency out of Material Texture Loader v1.8.10, incorporate these best practices into your daily pipeline:

: Keep the "Link Parameters" checkbox active. This allows you to alter the texture coordinates or displacement height of the final material in one place, rather than editing each individual map node.

Automatically configures Normal map filtering and glossiness inversion. CoronaPhysicalMtl / CoronaLegacyMtl

Creating realistic materials in Autodesk 3ds Max often comes with a tedious bottleneck: manually loading, connecting, and configuring bitmap textures. For 3D artists working under tight deadlines, plugging in Albedo, Roughness, Normal, and Displacement maps for dozens of materials can waste hours of valuable creative time.

Once loaded, you can control the tiling, rotation, and displacement strength of all maps simultaneously directly from the MTL user interface. You do not need to open individual bitmap nodes to adjust real-world scale or UV mapping coordinates. 4. Automatic Gamma and Normal Correction

: Save customized map and material settings as re-usable presets. Installation & Usage Installation : Drag and drop the installer file into the 3ds Max viewport or use the Scripting > Run Script menu to open the installer. Loading Textures