Support for rendering both regular and deep AOVs from a single Render Output (ROP) without scene reloading.
To give you a practical expectation, consider a typical "Product Animation" scene: 4K resolution, 8 area lights, subsurface scattering on a plastic material, depth of field, and motion blur.
It fully utilizes Apple Silicon (M-series Max and Ultra chips) via Apple's Metal API, making high-end rendering portable on laptops. Maxon CINEMA 4D Studio 2024.2 Redshift 3.5.24
Version 3.5.24 addresses bugs in the ramp shader's interpolation and improves viewport performance for Maxon Redshift Lights The Combined Ecosystem
Addressed "shader ref counting" errors and improved stability on macOS Metal for async kernel compilation. Integration & Installation Notes What's New in Cinema 4D 2024.2 Update Breakdown! Support for rendering both regular and deep AOVs
The designer was tasked with creating a high-energy scene featuring heavy machinery crashing through a digital forest. In older versions, managing the chaotic physics of rigid bodies while trying to get a photorealistic preview was a slow, crashing nightmare. The Solution: 2024.2’s New Core
He hit in the timeline.
Redshift continues to modernize its node system. Version 3.5.24 includes updated shader nodes that better support the new Standard Surface paradigm (compliant with the Autodesk Standard Surface standard).
Maxon Cinema 4D 2024.2 and Redshift 3.5.24: The Ultimate 3D Production Powerhouse Version 3