Mechabellum Jun 2026

Players receive a set amount of Supply (the in-game currency) at the start of each round. You spend this resource to deploy new squads, unlock advanced unit types, buy unit tech upgrades, or call in powerful orbital commands like shields and missile strikes. Because you cannot move units once they are placed, your initial positioning dictates your strategy for the rest of the match. The Combat Phase

The "Tech Panel" is where wins. After round 3, you can spend supply to give units abilities like:

This creates a perfect triangle of counter-play. Success in Mechabellum requires you to read your opponent’s build and pivot before they do. mechabellum

: Units that survive the round deal direct damage to the losing player’s base Health pool. The game continues until one commander's base health hits zero. 2. Unit Archetypes: The Rock-Paper-Scissors Framework

Cheap, anti-chaff artillery vehicles. Their AoE (Area of Effect) ground attacks wipe out Crawlers and Fangs instantly. Heavy and Specialist Units (The Giants) Players receive a set amount of Supply (the

is not just about having a bigger army; it is about having the right army. The game rewards strategic adaptability. The Art of the Counter

At its core, is an autobattler-RTS hybrid. Instead of directly controlling individual units, players spend resources to summon units, set their positions, and upgrade them. Once the setup phase concludes, the units engage in a largely autonomous battle. The Combat Phase The "Tech Panel" is where wins

Players can deploy units on the sides of the map behind enemy lines. Flanking forces opponents to split their focus and spend precious Supply defending their backline. A well-timed flank with fast units like Crawlers or Rhinos can destroy backline artillery and disrupt the enemy's entire targeting AI. Technology Upgrades