A community tool released earlier this year automates the process and even patches the executable to unlock the so-called "new" DX11 features (like higher shadow cache limits). Search for "RE3 DX11 Switcher GitHub" for the latest version.
As of 2026, Capcom has not announced any further major updates for Resident Evil 3 Remake . The game remains in a stable state with two officially supported branches through Steam’s beta system. The company has shown no indication of removing the “dx11_non-rt” branch, suggesting that Capcom recognizes the importance of preserving access for players with diverse hardware configurations.
remains the definitive choice for players prioritizing performance and mod compatibility, despite Capcom officially ending technical support for it in July 2023 . The Current State of DirectX 11 in Resident Evil 3 resident evil 3 directx 11 new
The negative reaction from the community was swift and fierce, leading Capcom to reverse course. In a rare move, the company restored the original DirectX 11 versions of Resident Evil 2 , 3 , and 7 through a beta branch on Steam.
DX11 is leaner. It manages the VRAM pool more aggressively, unloading textures as soon as they aren’t needed. For cards with 6GB or less, A community tool released earlier this year automates
: Unfortunately, ray tracing is only available in the DX12 version. If your system struggles with ray tracing enabled, consider disabling it in the graphics options before switching back to the DX11 branch—though note that the DX12 version may still have a baseline performance penalty.
: Right-click the game, select Properties, Local Files, and click Verify Integrity of Game Files. The game remains in a stable state with
If you are playing on Steam, you can switch to this version manually: Steam Library Right-click on Resident Evil 3 and select
The modding scene has largely followed Capcom’s lead. Some developers have updated their creations to support both APIs, but many players prefer to stay on the “dx11_non-rt” branch to maintain compatibility with their favorite mods.
| Category | Setting | In-Game Effect | | :--- | :--- | :--- | | | Shadow Quality | Significantly sharper, more detailed shadows. | | | Shadow Resolution | Pushes shadow map resolution to 4096 for crisp edges. | | | Contact Shadows | Adds fine, close-up shadowing on characters/surfaces. | | Ray Tracing | Raytracing Quality | Controls the overall fidelity of the RT pipeline. | | | RTLightingTarget | Determines which lights are affected by ray tracing. | | | Disable Aggressive Accumulate | Reduces ghosting on fast-moving objects. | | Experimental | Denoiser | Can be turned off for clearer, sharper reflections. | | | Secondary Bounce | Enables second bounce for specular/reflections. |