Rtgi 0.17.0.2 Release !!link!! Online
Older versions of RTGI struggled with dark corners, often creating a flat, pitch-black look where light died out too quickly. Version 0.17.0.2 introduces a more refined approximation of infinite light bounces. Light now accurately reflects off a surface, hits a second surface, and subtly illuminates a third. This completely eliminates the harsh, unnatural black gradients in indoor scenes. 2. Radical Temporal Accumulation Upgrades
While official changelogs are often locked to Patreon members, this specific release is recognized for several technical refinements in the iMMERSE (formerly qUINT) framework:
Download the latest version from the official site.
For the uninitiated, RTGI is a post-processing shader used via ReShade. It injects path-traced global illumination, ambient occlusion, and physical light bounces into almost any 3D game. It essentially transforms aging titles and modern games alike, giving them the visual fidelity of native ray tracing without needing a native engine overhaul. rtgi 0.17.0.2 release
You can easily run the shader on "Ultra" or "Very High" settings at 1440p or 4K, experiencing a minor performance hit of roughly 10–15%.
In practice, this means that large, brightly lit areas that contribute no meaningful occlusion are skipped entirely. By processing only regions where occlusion is present, the shader saves a considerable amount of performance. Gilcher noted that the performance gain is particularly noticeable when using low radii or high-quality presets.
While 0.17.0.2 was a landmark release, it was far from the end of RTGI's development. The shader has continued to evolve significantly. Later updates introduced features like for specular GI, which dramatically reduced noise for the same performance cost, and HiZ Min-Max Tracing for pixel-perfect reflections. Older versions of RTGI struggled with dark corners,
What RTGI does (short)
To deploy RTGI 0.17.0.2 effectively, users must follow a specific installation pipeline within ReShade.
For those new to the project, is a post-processing screen-space ray tracing shader that injects real-time, hardware-agnostic global illumination into DirectX 9–12 games. No RTX hardware required. For the uninitiated, RTGI is a post-processing shader
| Setting | Value | Note | |---------|-------|------| | | Medium or High | Low = too noisy for most games | | Bounces | 2 | 3–4 for interiors, but heavy cost | | Temporal Frames | 4–8 | Lower = faster response, higher = less flicker | | Half Resolution | On (if GPU limited) | Minimal visual loss, big perf gain | | Edge Smoothing | 0.3–0.5 | Reduces artifacts at object silhouettes |
The most important change in 0.17.0.2 is a fundamental rewrite of the sampling code. Gilcher states, "I've rewritten the entire sampling code - this means less samples with same look as before," which allowed him to "reduce the sample counts for all quality settings with no visual loss". This essentially delivered free performance gains, making higher-quality Global Illumination effects available to a wider range of hardware without compromising visual fidelity.
Simulates real-time interactive bounce lighting, diffuse global illumination, and ambient occlusion. Release Context and Compatibility Reshade Compatibility: This version is frequently paired with ReShade 4.9.1 Notable Fixes:
Access Pascal Gilcher’s (Marty Mods) official Patreon to download the authorized 0.17.0.2 shader binaries ( qquint.fx and associated textures). Installation Steps Navigate to your game’s executable directory. Open the reshade-shaders folder.
, bringing another layer of visual fidelity to your favorite titles. This update continues to refine how light, shadows, and color bounce interact with 3D environments, making "flat" game worlds feel remarkably physical and alive. What’s New in 0.17.0.2?