Space Girl -v0.01- -koooon Soft- Jun 2026
Departing from previous fantasy and historical themes—such as Shinobi Girl , Witch Girl , and Kung-fu Girl —Koooon Soft focuses on a sci-fi aesthetic.
: The stakes are high; if an alien manages to close the distance and physically capture the space police protagonist, the situation deteriorates rapidly. This high penalty encourages a defensive "hit-and-run" playstyle.
This is the foundational prototype, meant for initial testing of mechanics like movement speed, shooting rate, and enemy AI. Space Girl -v0.01- -Koooon Soft-
Here’s a for Space Girl -v0.01- by Koooon Soft , based on the title and typical early-stage indie game logic.
As Space Girl progresses past the v0.01 stage, fans can expect Koooon Soft to expand upon the initial concept. Potential additions in future updates could include: More diverse enemy types and boss battles. Power-ups and weapon upgrades for the main character. A deeper narrative linking the space police theme together. This is the foundational prototype, meant for initial
The "Space Girl" aesthetic is a natural evolution of KooooN Soft's signature style, translated into a sci-fi universe. The heroine, Liatrice, is depicted in a form-fitting, police-style uniform, complete with a cap and a pistol, a look that quickly became popular with fans. The enemy design is a major highlight, showcasing the developer's creativity and willingness to explore new, sci-fi-themed monstrosities. The game features a rogues' gallery of creative enemies:
: Players are equipped with a projectile weapon designed to manage incoming enemy mobs. Unlike frantic bullet-hell shooters, shooting in Space Girl requires calculation. Every shot inflicts a slight firing delay , forcing players to time their attacks rather than spamming projectiles carelessly. Potential additions in future updates could include: More
The current -v0.01- build serves as a stress test for basic enemy AI and tracking systems. Survival hinges on understanding the behavioral patterns of the alien lifeforms present.