The true power of the console is its ability to interact seamlessly with other major mods, making complex customizations simple.
AddCondition [condition_id] : Adds planetary traits like "Mild Climate" or "Rich Ore". : DestroyColony : Completely uncolonizes a planet. Expanded Commands (Additional Console Commands Mod)
allows you to skip the grind of scanning gas giants for hyperspace progress. Pirate/Pather Persistence DestroyFaction
In the grim, fuel-starved expanse of the Persean Sector, failure is a rite of passage. You’ve tasted defeat—your fleet burned by [REDACTED], your cargo seized by pirates, your colonies hemorrhaging credits. You have two choices: grind for twenty hours to recover, or open the console.
Starsector is a deep, complex, and often unforgiving space simulation. While its base gameplay loop is addictive, sometimes you want to bend the rules, test new ship combinations without grinding for hours, or simply unleash chaos in the sector.
If you run a 150+ modpack (Ironclad Lions, Emergent Threats, Secrets of the Frontier), the console isn’t optional. It’s a diagnostic tool.
Mod development
: Offers much finer control over officer skills and ship "S-mods" than the vanilla game allows. Cons :
Before we explore advanced commands, we need to get the console up and running. The foundation is LazyWizard's "Console Commands" mod, a staple in the Starsector modding scene that has been updated for game versions through 0.98a.
addcredits 1000000 addsupplies 5000 addfuel 5000 addcrew 500
commands quickly add all weapons, wings, or ships known by a specific faction to your storage. Colony & Logistics Management : Tools like FindColonyItems