Players change size (grow or shrink) as a core mechanic that affects movement, interaction, combat, traversal, and puzzle-solving. Size shifts should meaningfully alter abilities, risks, and world relationships.
The concepts discussed in these forums sometimes mirror mechanics in mainstream gaming, though with different focuses:
There is a distinct artistic fascination with scale. G/S forums often feature deep discussions on "forced perspective," architectural scale, and the physics of weight and sound change when a character alters size. Creators take pride in accurately simulating how a giant’s footstep would shake a room or how a shrunken character’s voice would sound high-pitched and faint. Inside the Forum Culture: Collaboration and Creation
At their core, growth and shrink games feature core mechanics where a character’s physical dimensions change dynamically during gameplay. Unlike traditional RPGs where "growth" refers to stats or levels, here it refers strictly to physical volume. The genre generally splits into two primary mechanics: View forum - Growth and Shrink Games
For creators and players of growth/shrink games, forums are not a fallback—they are the .
A large portion of the forum activity involves modding mainstream games. Players create custom scripts for games like The Elder Scrolls V: Skyrim , The Sims , or Fallout to introduce giant or tiny mechanics into existing fantasy worlds.
A narrative-heavy game where a witch’s curse randomly increases or decreases the player’s height after every decision. Features 14 distinct size tiers, from “ant-like” to “titanic.” Praised for its emotional writing and lack of judgment toward the player’s preferred scale. Players change size (grow or shrink) as a
Posted by GarageInventor99 , 15 points (2 days ago)
In these games, size isn't just a visual change; it often functions as a core gameplay mechanic:
This article explores the mechanics, appeal, design challenges, and community culture surrounding size-changing video games. 🛠️ Core Gameplay Mechanics G/S forums often feature deep discussions on "forced
For years, growth and shrink concepts were relegated to obscure forums. However, mainstream gaming has slowly begun to adopt these mechanics, introducing the wider public to the fun of scale manipulation.
As a character grows, standard third-person cameras get stuck inside walls or clip through the ceiling.
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